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August 16, 2010
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Gulf MP4-12C GTR Pit lane by AfroAfroguy Gulf MP4-12C GTR Pit lane by AfroAfroguy
Third image.

2010 Mclaren MP4-12C Gulf GTR

Inspiration: [link]
Duplicated with permission.

You wait for one, and then two arrive at once..

Modeled in Maya 2009.
Rendered in Bunkspeed Hypershot 1.9
Post in CS4 ext.
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:iconshengdaflashpro:
ShengDaFlashPRo Sep 16, 2010  Student Digital Artist
amazing!!!
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:iconsoroushcg:
nice rendering! can you say me about your render Engine(Bunkspeed Hypershot) ? about render time or speed, shaders and etc
thanks.
Reply
:iconafroafroguy:
Render time -90min ish @ 2000px x 1600px on a OC'ed i7 985@4.2GHz with 12gb RAM and a new Cuda enabled nvidia Quadro 4000 card.

Shaders are custom created materials that are optimised for each individual lighting enviroment and then tweeked in post.
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:iconsoroushcg:
Special Thanks my friend :)
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:iconaffet-kak:
great model!
lighting is awsome :)
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:iconoppositelock:
Love it! I think I prefer the one in motion on the track, you got really nice radial blur on the wheels and the lighting is spot on.
Reply
:iconafroafroguy:
Cheers I use Ps for the radial blur because I have far more control over the end result.
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:iconmesange-bleue-stock:
MESANGE-BLEUE-STOCK Aug 16, 2010
I don't know "Bunkspeed Hypershot 1.9"... it's like C4D or 3DSMAX ?
Reply
:iconafroafroguy:
Neither. It’s a stand alone Rapid realtime rendering (RRT rendering) engine.

The Hypershot product family doesn’t exist anymore because it used the Luxion render engine and Bunkspeed lost the license to use it. Luxion has since launched their own product called “Keyshot2” [link] which is far superior to the Hypershot product family

Bunkspeed have also launched a replacement product which uses the IRay engine and is pretty much unbeatable for RRT rendering called “Shot” [link]
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