I didnt not get the job i was hoping for as i am lacking in experience in animation, and Maya particle effects. (trivial i know, as i could learn these "skills" in a fortnight)
Its only 60 frames long, but I plan to make a 120 frame animation to smooth it out, and help slow it down.
I batched out colour and occlusion pass's as I would with a still frame render, only instead of a single frame i batched out the 60 frame rotation to the geometry. I decided to rotate the geometry instead of the camera to preserve the lighting and the shadows.
In total the process took 7 hours to render the 120 frames @ 640x480.
I then used the fantastic animation tools in Photoshop CS3 extended to load the separate colour/occlusion image pass's into Photoshop as separate layers in a single animation. What makes it awesome is that you can control the separate animations/pass's as individual layers like you would a normal image layer
Then outputted the raw data as an uncompressed AVI @ 60mb with full 32bit colour. I then used Camasia image studio to convert the AVI to a SWF for use on my own website and on here. I uses an SWF because i can maintain the quality, loop the file and reduce the file size down to 5mb
p.s= Sorry for the long loading time, for some reason it dident load the preloader..? meh! If the animation does not run after loading, right click the video and turn on/check "loop" and "play"
Please, let me know what you think. Bearing in mind I know it is WAY to fast.
Ive got an animation tip for you if youre interested. Instead of rotating your model 360 degrees, try leaving your model stationary and animate your camera. If you animate your camera you can do some close fly buys showing detailed areas, you can go high and then low or even inside the vehicle. Its not that difficult to pull off but it makes for a much more interesting animation and it would show to others that you understand camera control which may help get you that job you want.
First of all, great work!
Ive got an animation tip for you if youre interested. Instead of rotating your model 360 degrees, try leaving your model stationary and animate your camera. If you animate your camera you can do some close fly buys showing detailed areas, you can go high and then low or even inside the vehicle. Its not that difficult to pull off but it makes for a much more interesting animation and it would show to others that you understand camera control which may help get you that job you want.
I only wanted a simple turntable animation for time/patience reasons. Also the larger fps anims i have done have taken days.
And i have a job now *points to his sig*
They are making HAZE, and they are the guys that made the "Timesplitter's" series